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Board Games in Academia V
Abstracts
Susanne Formanek and Sepp Linhart
Playing with filial piety some remarks on a variation of 19th-century pictorial sugoroku games of Japan
Japanese woodblock prints (ukiyoe) form a part of artistic world
culture, but it is perhaps not so well known that the same technique of
colourful woodblock prints was also used for producing a wide range of
utilitarian graphics, inluding games. The best-known of these games are the
pictorial sugoroku (e-sugoroku), race games somewhat akin to the goose game
and not to be confused with ban sugoroku, which is the Japanese equivalent
to the backgammon.
These artistically designed board games adroitly combine visual text
(pictures) and written text in order to create a universe which the players
have to go through in the intent of reaching the goal first. Many varieties
of such e-sugoroku were evolved during the 18th and 19th century, their
respective universes revealing a lot about the spheres of interest of the
Japanese citizens of their time
In our presentation we will concentrate on two such sugoroku games
which take up the theme of filial piety, the foremost norm in any Confucian
society. By closely analyzing the texts on the game, we will try to come to
a conclusion as to whether the attitude expressed in these games is one of
merely reinforcing the current norms and values of the society or else of
also "gambling" with them.
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