Board Games in Academia V
The playing plot: the narrative construction in board games
I've analysed the differences and the similarities between two
fictional activities, game and narration, in a specific game field, the
First of all, I isolate a specific family of board games (that I
called "fictional society games") to analyse in a narrative perspective.
The aim is to find a narrative presence in this board games family.
I would like to demonstrate that there is a clear and self-evident
presence in all that is before game activity (specifically material and
rules) and after the game.
But I would also try to demonstrate that there is a hidden presence
of a plotting activity during the game, an activity that is strongly related
to the players' strategy.
The last point I'm interested in, will concern the relationship
between the player and the game, a relationship based on the concept of
rule-application and on the idea that both of them, the player and the game,
play and are played.