Board Game Studies Colloquium VIII
Abstracts
Dr. John Rankin and Mr. H Seera
SELECTABLE RULE BASED GAMES
Most of the video games that are available in the marketplace and on the
internet have defined rule sets which have been pre-tested by the designer.
These games don't take into consideration the fact that some players may not
like the choice of rules and so may find even fixed-rule multiplayer games
boring because players don't agree with the rules. We propose that board
games should give a list of all possible rules for the game, and allow the
players to choose what rule set they wish to have. Furthermore we have
designed a game architecture and prototype to show that it is possible to
create games of this type. In this architecture the system searches for
matches between players with similar rule set choices.
These kinds of games have more benefits than the current fixed rule set
games. For example players can show creativity in improving the rule set for
a game, players are automatically associated with others of similar
interests, new board games can evolve based on rule set popularity and a
generic game can be constructed in generalization of the wide variety of
traditional board games. We believe that flexible rule set games can be more
interesting.
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