Oxford 2005 Colloquium

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Board Game Studies Colloquium VIII


Pascal Gygax, J Retschitzki and R Richardson


Since the late nineteenth century (e.g. Binet, 1894), research has been conducted into the psychology of board-game to identify the processes that differentiate expert from non-expert players. One specific cognitive process that has received relative attention is the mode of representation of information, coupled with players' working memory capacity (e.g. Robbins et al., 1996). Robbins et al. (1996), for example, found that expert chess players, involved in a memory task, seemed more directed towards a visual representation of the situation, whereas there was no sign of propositional (i.e. verbal) organisation.

In the study presented here, we replicated one of Robbins et al.'s (1996) experiments on Warri experts (Grand Masters) from Antigua. Although we found similar results pattern, we also detected some differences, mostly explained by the particularities of the game and the population we chose to study. This study offers a new perspective on our understanding of Warri experts' cognition.

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