Oxford 2005 Colloquium

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Board Game Studies Colloquium VIII


Eric W Solomon


This study discusses the market components affecting the current games market, a market which comprises the inventor, the manufacturer, the purchaser, the player and the games critic.

As with so many modern enterprises, commercial pressures dictate that manufacturers of board games generally value image above quality. Originality in particular is considered of secondary importance. Nevertheless there are inventors who do strive to create something new. After preliminary discussion of market attitudes this paper proposes a formal approach to 'generating' originality in game objectives. For the present, the author admits defeat in finding a similar approach applicable to game mechanics. Some observations are supported by anecdotal evidence from the author's 35 year involvement in the creation of games and puzzles.

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